I've dealt with some challenging decisions in gaming. Several of my selections in Life is Strange series continue to trouble me. Ghost of Tsushima's concluding moments made me set down my controller for around ten minutes while I thought through my choices. I am responsible for numerous Krogan fatalities in the Mass Effect series that I regret deeply. Not one of those instances measure up to what now might be the toughest selection I've ever made in a video game — and it involves a enormous set of steps.
Baby Steps, the newest release from the developers of Ape Out game, is hardly a decision-focused experience. Certainly not in any traditional sense. You only need to navigate a sprawling open world as the protagonist Nate, a grown-up in childish attire who can struggle to remain on his wobbly legs. It appears to be an exercise in frustration, but Baby Steps game’s appeal is in its unexpectedly meaningful plot that will surprise you when you’re least expecting it. There’s no moment that demonstrates that power like a key selection that I keep reflecting on.
A bit of context is required here. Baby Steps starts when the protagonist is suddenly taken from his family's basement and into a fantasy world. He quickly discovers that walking through it is a difficulty, as years spent as a couch potato have deteriorated his physical condition. The humorous physicality of it all arises from players controlling Nate gradually, trying to prevent him from falling over.
Nate needs help, but he has problems articulating that to anyone. As he progresses, he encounters a collection of quirky personalities in the world who all offer to help him out. A cool, confident hiker attempts to offer Nate a map, but he awkwardly refuses in the game’s funniest instant. When he plunges into an inescapable pit and is given a way out, he attempts to act casual like he requires no assistance and genuinely desires to be confined in the cavity. During the narrative, you experience no shortage of irritating episodes where Nate makes life harder for himself because he’s too insecure to accept any assistance.
That comes to a head in Baby Steps’s one true moment of selection. As Nate nears the end his quest, he finds that he must ascend of a snowy mountain. The de facto groundskeeper of the world (who Nate has desperately tried to duck up to this point) appears to inform him that there are two paths upward. If he’s prepared for difficulty, he can choose a very lengthy and risky path named The Manbreaker. It is the most daunting obstacle Baby Steps includes; taking it seems inadvisable to anyone.
But there’s a alternative choice: He can merely climb a gigantic spiral staircase instead and reach the summit in a few minutes. The single stipulation? He’ll have to address the guardian “Sir” from now on if he takes the easy route.
I am very serious when I say that this is an agonizing choice in this situation. It’s the totality of Nate's self-consciousness about himself coming to a head in one absurd moment. An element of Nate's story is centered around the truth that he’s unconfident of his physique and male identity. Each instance he sees that handsome trekker, it’s a painful recollection of all he lacks. Taking on The Manbreaker could be a moment where he can show that he’s as able as his unilateral competitor, but that road is bound to be laden with more embarrassing pratfalls. Is it worth striving just to prove a point?
The stairs, on the other hand, give Nate another big moment to decide between receiving aid or refusing it. The player has no choice in if they reject navigation help, but they can decide to allow Nate some relief and opt for the steps. It might seem like an simple decision, but Baby Steps is remarkably shrewd about making you feel paranoid each time you find a gift horse. The game world contains design traps that transform an easy path into a difficulty on a dime. Could the steps an additional deception? Might Nate arrive at the peak just to be disappointed by a final joke? And more concerning, is he prepared to be humiliated once again by being compelled to refer to an odd character as Lord?
The excellence of that situation is that there’s no perfect selection. Both options brings about a authentic instance of protagonist evolution and emotional release for Nate. If you choose to tackle The Obstacle, it’s an personal triumph. Nate finally gets a moment to show that he’s as capable as everyone else, willingly taking on a challenging way rather than suffering through one that he has no choice but to follow. It’s challenging, and perhaps unwise, but it’s the bit of empowerment that he needs.
But there’s no embarrassment in the staircase either. To select that route is to finally allow Nate to take support. And when he does, he realizes that there’s no secret drawback awaiting him. The stairs aren’t a prank. They go on for a long time, but they’re easy to walk up and he does not fall completely down if he falls. It’s a straightforward ascent after hours of struggle. Partway through, he even has a discussion with the outdoorsman who has, naturally, chosen to take The Obstacle. He attempts to act casual, but you can discern that he’s fatigued, quietly regretting the unnecessary challenge. By the time Nate arrives at the peak and has to fulfill his obligation, addressing his new Master, the agreement barely appears so unpleasant. Who has time to be embarrassed by this freak?
When I played, I opted for the stairs. A portion of my thinking just {wanted to call
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